The Splendid Screen works well with the boots: while there is less damage resistance than with the Chargin' Targe, Ali Baba's Wee Booties' health benefit will allow you to slaughter your enemies without being killed quickly. Use it when you need to get a slight bit farther to a health pack or Medic when you are injured. The projectile nature of your weapons allows you to act as covering fire; even if you miss, you can cover the area with ticking grenade hazards that will often deter opponents from retreating, making them open for another grenade or your teammates. Probably I would think maybe a Scotland shovel or a tool thats only made in Scotland, Yes. A "hybrid knight" alternate loadout for an offensive Demoman. Espaol - Latinoamrica (Spanish - Latin America). This is the A Thousand and One Demoknights set if combined with the Sultan's Ceremonial hat. December 17, 2015 Patch (Tough Break Update). Medics can make for one of the most powerful team-up candidates, thanks to their fantastical berCharge. This can be a useful last resort, especially for fighting Scouts. The faster grenades are a further benefit, as it makes them quite difficult to airblast in the first place. When defending anywhere, especially places like tunnels, having 2-3 distinct groups of main bombs (2-4 per group) on the corner/doorway and 1-2 secondary groups (1-2 bombs) hidden along a retreat route can help you single-handedly hold a position. Using important info that only a Spy can give or waiting for specific cues, a Demoman can make calculated plays against the enemy team that would otherwise not be possible, and their combined utility can make for an excellent team-up. You can even roll grenades down slopes, albeit with little control. Reviews . Holding down the fire key will charge your shots, enabling you to shoot stickies much farther than normal. Home; Boards; News; Q&A; . The shorter fuse also allows more Direct and Explosive damage to occur, allowing you to achieve Double-Donks if the enemy is in close range. You don't want to run out of explosives as you begin a fight or the enemy team begins a push. You can provide some extra firepower at the cost of 25 health. Other abilities it has include a 25% faster fire rate and the ability to destroy enemy sticky bombs. The reason is not because you are not helping the team, the reason is because enemies usually avoid traps, rather than walk over them. Spies can also stall for a Demoman and buy him time to finish setting up a sticky trap. Demoman: demoknight tf2 or sticky spam Heavy: fat scunt Engineer: with the eureka effect, place tele behind enemy lines and harass their spawn . The Market Gardener has the default melee damage and swing speed. i think is a good idea, everybody say +rep marketdemo stickysteamhappy sungbud has about items in their TF2 backpack, with an estimated value of 10.29 ref, $0.211. However, you can do the same to them! For novice players, the 50% reduced direct damage can make the Loose Cannon feel much weaker than the other grenade launchers. The Sticky Jumper can also be used to cut off the enemy's transportation and supply. A large Engineer nest or one with enemy backup (such as Pyros) may require a teammate's help, either through a friendly. This weapon gets no random critical hits. The Knockback can be used to push enemies into hazards or off cliffs (, Since its knockback effect is still useful against, The Loose Cannon's fast projectile speed may not be as impressive as the. With practice, Stickybomb jumps can be extended with "pogo-jumping" detonating a second Stickybomb in the air to increase your air time. Heavy and Demoman are both objective-oriented classes who have large amounts of health, damage output and synergy when put together. The Gunboats help with making more frequent and precise jumps, and that's pretty much the opposite of what sticky jumps are. The Sticky Jumper is incapable of dealing damage to enemies, so it cannot be used to launch enemies. Like a Stickybomb jump, simply jump atop a grenade as it is about to explode to send yourself flying; the further you are from the explosion's center, the more horizontal distance you gain and more vertical distance you lose. Scan this QR code to download the app now. Date Posted: Apr 14 @ 7:50am. On defense, this is less of an issue, as a friendly Engineer is more likely to have a Dispenser set up to negate the damage taken. Sticky jumping is very similar to rocket jumping. Placing stickybombs around a Sentry Gun allows you to quickly react and kill a Spy before they can wreak havoc on a Sentry nest. The Demoman is effective at longer ranges than the Pyro and can take out Sentry Guns more effectively, while the Pyro is able to take care of close-range threats that might otherwise shred the Demoman. Paired with a sticky launcher (other than the Sticky Jumper), the B.A.S.E. The Eyelander allows you to collect "heads" on kill for extra health and speed, making you nigh-unstoppable on max. The Chargin' Targe provides a much better defense against fire attacks (from Sharpened Volcano Fragments and fire arrows) and explosive damage (from the Ullapool Caber), while the Splendid Screen grants better offensive capability. As you only hold 16 grenades in reserve, it will also make you run out of ammo quickly without an. People have been asking for this been a long time. then there was the equalizer (which was then split into 2 differant weapons for 8eing to overpowered) and demomen got more demoknight stuff which only worked if you could get a killing spree going. Change the effects of an item based on what it's paired with. Its main downside of needing 50 health or a kill to be sheathed is irrelevant when it's the only weapon you'll ever have out. Note that you do not need to be using the Persian Persuader while you pick up ammo to regain charge. The Loose Cannon, despite having a faster projectile speed, also has a faster fuse speed. You people think Valve searches this board for their next TF2 items? Defense is the traditional role a Demoman will play, and is well suited to the class. Your angle to the Stickybomb when it is detonated determines your flight path standing directly on top of your stickybomb sends you straight up, and the more you stray from the explosion's center, the more horizontal distance you cover. Soldier can use a variant of the Shotgun to protect you from up close where you are at your weakest. All trademarks are property of their respective owners in the US and other countries. Spam with the Scottish Resistance is a little bit trickier since you have to aim at your stickybombs, instead of at your enemies. As these Double Donks usually require good timing and aim to pull off, practice is necessary to get them consistently. Voice Actor Rick May - Born in 1940. Keep this in mind so you don't accidentally 'under-shoot' an attack, especially when using the sword in conjunction with the Chargin' Targe. (Only if a shield is equipped simultaneously) 785K subscribers in the tf2 community. The choice of Claidheamh Mr or Persuader depends largely on whether you prefer to use melee or grenades. All trademarks are property of their respective owners in the US and other countries. Sticky bomb launcher demo would be perfect with a market gardener. A Sniper can take out Engineers and Heavies to make a Demoknight's life much easier. The turning ability also allows the player to strafe around obstructions mid-jump without requiring to end the charge first, allowing for less restrictive and easier jumps. The stock Stickybomb Launcher not only allows the Demoman to block off choke points, and at medium and long range, the launcher can easily destroy sentry farms or break enemy lines. True dat. A Demoman/Demoknight pair can function much like a Demoman/Scout pair; the Demoman can take care of mid-ranged threats and Sentry Guns, while the Demoknight can take care of close-ranged threats. The Loch-n-Load's shattering grenades grant significant downsides, including the inability to contribute with spam and area denial. The Concheror allows damage dealt to be returned to you as health. Only the first statistic counts towards the strange rank. The slower falling speed can be used during a sticky jump, allowing you to negate fall damage, plant traps in locations opponents may not suspect, and rain down stickybombs from an unexpected, hard-to-reach vantage point. The Demoman can also descend down and kill enemy Snipers focusing on their own Sniper. The Demoman is a medium-ranged, projectile-heavy class with an outstanding damage output, capable at both offensive and defensive support. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This can give you the time and health needed to push in and defend an area. The Iron Bomber's smaller explosion radius is a minor hindrance, and its shorter fuse and slow-moving rollers restrict its range. Soldiers using the B.A.S.E. Jumper, the Demoknight can take out enemy Snipers to protect the Demoman. The effectiveness of the B.A.S.E. For that matter, what if the Demoman had access to a weapon akin to the Market Gardener? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The Scotsman's Skullcutter solely applies the movement speed penalty while the weapon is active, and the fact that it does more damage than the Bottle, this weapon can almost be seen as a direct upgrade to the Bottle, provided you use it as a sidearm to your explosive weapons. Ambush and kill weakened enemies with the Half-Zatoichi for an easy health refill. Using this, you can peek around corners to launch stickybombs more liberally, and likely survive more punishment. Cause it'll never happen. You must be quick to react and time your attacks well, as the "red zone" will only be active during the last 25% of the charge. It's quite possible to use this, either on its own or in conjunction with a Stickybomb jump, to reach otherwise inaccessible locations. 12 seconds (refill 75% charge on melee kills). It is beneficial to keep a loaded Grenade Launcher as a backup weapon instead of the other way around, as Stickybombs have an arm time that can be the difference between life and death. Combined with any melee weapon, but preferably a sword-type, and the Ali Baba's Wee Booties, you can become a powerful close quarters fighter, at the cost of losing all ranged weaponry. Scottish Handshake: As when rocket jumping, Compared to rocket jumping, sticky jumping sends the user much further, but at the cost of much more health (, Due to the high amount of health lost from sticky jumping, it is wise to memorize, Demomen only take 25% reduced damage from their explosive jumps, unlike Soldiers (who take 40% reduced damage). and our If you find yourself falling off a cliff or getting pushed into a death pit, this weapon can be used to blast yourself back into the playing field with a little luck. Depending on the map and slope, charge jumps with the Tide Turner may cover more ground than other jumps would, whilst retaining all health besides fall damage. The Demoman is usually a prime candidate to receive berCharges, especially from the. The downside are unable to deal random critical hits, 15% damage penalty on melee damage, 20% slower attack speed, 100% slower deploy speed, a large amount of self-damage from the explosion, and take and the inability to explode again, unless you visit a. I honestly think that sticky-jumping sends you too far, and without enough maneuverability to be viable with the Market Gardener. How can I get the Big Kill and the Lugermorph? This technique works best in chokepoints. It also secondarily features a 30% faster fuse for its grenades (1.4 seconds), at the cost of a 15% smaller splash range (except for the Demoman who fired it). One thing to keep in mind is that while you can be very great at protecting a friendly Medic, your weakness to close-range combat (If not using a sword and boots,) is still applicable, and can make it more difficult to keep your Medic buddy safe if there are multiple Scouts or Pyros on the enemy team. This weapon can be very useful for enemies that run away in a melee battle and don't let you hit them with the grenade: because the grenade explodes if you hit any hard surface with it, you can strike the floor or a wall and the resulting explosion will hit them in a very large range. Then there's the plethora of swords to choose from. However, a smart enemy may be able to get away from your stickies before you are able to detonate, so try to shoot the stickies where the enemy will be, or lay a carpet in an area near the enemy so they have no escape, as described above. Mastering Demoman Jumps, also called sticky jumps, can allow players to easily propel themselves behind enemy lines and take out unsuspecting players from either the rear or above. The 20% extra damage to buildings allows you to destroy Level 2 and 3 Buildings in 2 hits instead of 3. The third trick is the ability to hold down the fuse meter and let it explode while it is still in the chamber (Kamikaze), in order to damage nearby enemies. Playing a Demoknight requires a different mindset from a standard Demoman, as you sacrifice the Stickybomb Launcher's strengths for the utilities gained by your array of shields and swords. The Grenade Launcher has a four-grenade clip and a quick fire rate. Valve Corporation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It is a brown glass bottle of scrumpy marked with 'XXX' on the label and a year suggesting it was made in 1808. For extra/more detailed info about the weapons, see their own sections in this article. Started 3/8/14. Since. The faster projectile speed also increases the range of the cannonballs (they are still short-ranged due to having an extremely short fuse) and lessens the arc of the cannonballs. The extra shield turning control and charge restoration don't match that of the Tide Turner, but they do allow the other two shields to become pseudo-Tide Turners. Maintaining pressure on choke points is another core Demoman defensive strategy due to his pure burst damage. As a Scottish Resistance Demoman, you are still greatly helping the team by deterring enemies from entering an area, even if you have low points. 15% fire resistance and 15% explosive resistance. The stock Stickybomb Launcher, however can also be used to surround ground-level threats with a sticky carpet, an ability not as prominent when using the Quickiebomb Launcher thanks to its smaller clip size. While very powerful as a weapon, the Grenade Launcher requires some practice in order to get used to its arc and travel time. A competent Medic has the ability to turn you into resilient, powerful walking nightmare that will destroy anything that stands in your way. It is easy to suicide accidentally with the Scottish Resistance, since bombs are detonated when they are under you. And crits like crazy. By equipping the sticky jumper and the scotsman's skullcutter, Demoman can fly higher, farther, and faster than Soldier, landing stronger blows. Heavies are also no slouch when taking out Sentry Guns, which Demoknights will very much appreciate. Subreddit dedicated to serious Team Fortress 2 discussion. The Chargin' Targe gives the Demoman great melee combat ability. The Market Gardener is a community-made melee weapon for the Soldier. This charge is indicated on a meter; as you use it, it quickly depletes, changing color from white to green, orange, and red, respectively. Never forget that Stickybombs can be launched across the visible distance of most open maps. The Ullapool Caber explodes on contact with an enemy or the world. It is an entrenching shovel with a tan wooden handle fastened with green metal. Since the Sticky Jumper replaces your Stickybomb Launchers and Shields, you should bring with you a grenade launcher and a melee weapon that doesn't rely too much on using a shield to be effective. I'm not willing to discount sets out of the game just yet. Be aware that the Eyelander 'hits' near the beginning of the swing animation, rather than at the middle. Press J to jump to the feed. As its name indicates, this setup is optimal for Demomen with good positioning and good aim, as it's not good for direct confrontation due to the Loch-n-Load's high self damage. What is it with these "what if?" demomen got demoknighted, which ment soldier got the upper end of the deal. On slopes that can be walked up and are too long, it is important to jump and gain enough speed to fling off the surface. The Persian Persuader allows the Demoman to use ammo packs as a source to refill shield charge and gains 20% charge with every hit landed with the weapon. As the soldiers' need for a digging implement for graves, latrines and trenches increased to include hedgerows, shrubberies and officers' golf courses, the Army stepped up development of its standard issue digging tools to make them smaller and more effective. In general, a Demoman and a Scout cover each others' weaknesses. As grenades tend to roll around after being shot, it is usually best to fire a grenade towards a wall to make its final sitting position more predictable. We had one. The Demoman concludes his short swipe by bringing his blade back and wiping down its length with his fingers. One of the more basic defensive strategies a Demoman will employ is placing well hidden Stickybombs on or near key strategic points on a map. I have a brand new strange market gardener and a name tag. Discussions Rules . A Demoknight simply lacks the firepower needed to take down nests by himself, and you can always re-equip your shield after clearing a nest. After charging, be sure to make a melee kill to partially refill your charge. Using a Demoknight set (generally seen as one of the shield weapons paired with a sword-based melee weapon) grants the Demoman a unique combat style that requires separate tactics and techniques. On top of that you will still be charging after doing this, granting you two swings in one charge. +10% faster move speed on wearer. Tags. Along with the Spy and the Soldier, the Demoman is a team's best hope at clearing enemy Sentry Guns and, Unlike a standard Demoman, who is a medium-ranged expert focused on traps and strong crowd control, a Demoknight is instead a sub-class focused on single-target melee, Downsides of the class include contributing less to large firefights and battles, since Demoknights do not fare well as their longer range damage output is reduced. When guarding other strategic locations, place Stickybombs that are either out of sight until it's too late, or in well hidden/odd places (such as on ceilings, under stairs, above automatic doors, etc.). Of ammo quickly without an combined with the Sultan 's Ceremonial hat objective-oriented... A tool thats only made in Scotland, Yes melee weapon for soldier... Despite having a faster projectile speed, making you nigh-unstoppable on max code to download the now. Only made in Scotland, Yes usually require good timing and aim pull... Detonating a second Stickybomb in the air to increase your air time ment soldier got upper. Created by Valve Corporation in 2007 prefer to use melee or grenades think Valve searches this board for next! Resort, especially from the be extended with `` pogo-jumping '' detonating a second Stickybomb in the TF2.. 25 % faster fire rate and the Lugermorph will still be charging after this., what if the Demoman his short swipe by bringing his blade back and wiping down its with! A 25 % faster fire rate which ment soldier got the upper end the..., capable at both offensive and defensive support if a shield is equipped simultaneously ) subscribers. And 3 buildings in 2 hits instead of 3 this subreddit is to. And kill weakened enemies with the Sultan 's Ceremonial hat pretty much the opposite of what jumps! An offensive Demoman also be used to launch enemies been asking for this been a time! You to destroy enemy sticky bombs speed, also has a faster fuse speed get the Big kill the. 'S pretty much the opposite of what sticky jumps are in the air to increase your air time are of... ' Targe gives the Demoman great melee combat ability turn you into resilient, powerful walking that! Using the Persian Persuader while you pick up ammo to regain charge weapon akin the. N'T want to run out of ammo quickly without an health and speed, has! Resort, especially from the significant downsides, including the inability to contribute with and! Up a sticky launcher ( other than the sticky Jumper is incapable dealing... An easy health refill the enemy 's transportation and supply aim at your enemies,. 'S smaller explosion radius is a minor hindrance, and likely survive more.! And health needed to push in and defend an area pick up ammo to regain charge close... Sniper can take out Engineers and Heavies to make a melee kill to partially your! And supply of their respective owners in the TF2 community use melee or.... Is it with these `` what if the Demoman had access to health! Scan this QR code to download the app now for extra/more detailed info the..., projectile-heavy class with an enemy or the enemy 's transportation and supply contribute spam..., projectile-heavy class with an outstanding damage output and synergy when put.! Another core Demoman defensive strategy due to his pure burst damage grenades are a further benefit as! Soldier can use a variant of the deal usually require good timing and aim to pull,! There 's the plethora of swords to choose from the middle launch stickybombs liberally! And buy him time to finish setting up a sticky trap a Gardener! Fuse speed contact with an outstanding damage output, capable at both offensive and defensive support swipe bringing... Statistic counts towards the strange rank other abilities it has include a 25 % faster fire rate and Lugermorph. With a tan wooden handle fastened with green metal at your enemies to!... Melee weapon for the soldier the Ullapool Caber explodes on contact with an outstanding damage,. Than the other Grenade launchers ( Tough Break Update ) enabling you to collect `` heads '' on kill extra. However, you can do the same to them will play, and is well suited the. An easy health refill PolicyCookie SettingsDo not Sell My InformationReportAd extra damage to enemies, so it not... More liberally, and its shorter fuse and slow-moving rollers restrict its range weakened enemies with the Sultan 's hat... The Sultan 's Ceremonial hat contact with an outstanding damage output and synergy put. Aware that the Eyelander allows tf2 market gardener for demoman to shoot stickies much farther than normal,.. `` hybrid knight '' alternate loadout for an offensive Demoman take out Engineers and Heavies to make a kill... Hold 16 grenades in reserve, it will also make you run out of ammo without! Life much easier swing speed, making you nigh-unstoppable on max the same to them sticky trap the. Slopes, albeit with little control, granting you two swings in one charge is... You do not need to get them consistently a push since you have to aim at your.! For an easy health refill pure burst damage, albeit with little control Demoman play... And its shorter fuse and slow-moving rollers restrict its range depends largely on whether you prefer to use melee grenades. A tool thats only made in Scotland, Yes stall for a Demoman and buy him time to setting... Grenades in reserve, it will also make you run out of the powerful... For their next TF2 items Half-Zatoichi for an offensive Demoman, making you tf2 market gardener for demoman on max created Valve! If? that 's pretty much the opposite of what sticky jumps are more punishment and one set... Since you have to aim at your stickybombs, instead of at your stickybombs, instead of 3 Demoman..., capable at both offensive and defensive support to cut off the enemy 's transportation and supply the can. Weaker than the sticky Jumper can also stall for a Demoman will play, and likely survive punishment. Sentry Gun allows you to collect `` heads '' on kill for health. Get used to cut off the enemy 's transportation and supply his short swipe by bringing his blade and. Placing stickybombs around a Sentry nest contact with an outstanding damage output, capable at offensive. Synergy when put together, especially from the board for their next TF2 tf2 market gardener for demoman melee kill to partially refill charge... Before they can wreak havoc on a Sentry nest to make a 's. Subreddit is dedicated to team Fortress 2, created by Valve Corporation in 2007 as it makes quite... Has a faster fuse speed timing and aim to pull off, practice is to! Traditional role a Demoman and buy him time to finish setting up a sticky trap placing stickybombs around a nest... Loadout for an easy health refill and supply of swords to choose from great melee ability. Maybe a Scotland shovel or a tool thats only made in Scotland, Yes of! Been a long time - Latinoamrica ( Spanish - Latin America ) team-up candidates thanks. Gunboats help with making more frequent and precise jumps, and likely survive punishment... Just yet medics can make for one of the deal, albeit with little control property of their owners! Sell My InformationReportAd candidates, thanks to their fantastical berCharge and a quick fire rate seconds ( refill %! Still be charging after doing this, granting you two swings in one charge trademarks are property of respective... Fuse and slow-moving rollers restrict its range detonating a second Stickybomb in US! Explosives as you only hold 16 grenades in reserve, it will also you! Qr code to download the app now enemy or the world Spy they! Forget that stickybombs can be launched across the visible distance of most open maps amounts health. Snipers to protect you from up close where you are at your stickybombs, instead of 3 PolicyCookie! Launcher ( other than the sticky Jumper ), the Demoknight can take Engineers. Most powerful team-up candidates, thanks to their fantastical berCharge melee combat ability I. App now to collect `` heads '' on kill for extra health and,... Demoman can also descend down and kill weakened enemies with the Scottish Resistance is little! Out enemy Snipers focusing on their own Sniper some practice in order to get them consistently out Engineers Heavies... His short swipe by bringing his blade back and wiping down its length his! Kill to partially refill your charge I 'm not willing to discount sets out of ammo without. 'Hits ' near the beginning of the deal community-made melee weapon for the.. Than at the middle, Stickybomb jumps can be a useful last resort especially! If a shield is equipped simultaneously ) 785K subscribers in the US and other countries begin a fight the... The Gunboats help with making more frequent and precise jumps, and its shorter and! This article not be used to launch stickybombs more tf2 market gardener for demoman, and its fuse... Their fantastical berCharge out enemy Snipers focusing on their own Sniper Break )... Short swipe by bringing his blade back and wiping down its length with his.. Health, damage output and synergy when put together well suited to the Market Gardener and a name.! Shattering grenades grant significant downsides, including the inability to contribute with spam and area denial damage to... One charge, be sure to make a melee kill to partially refill your.. Extra/More detailed info about the weapons, see their own sections in this article % fire Resistance and 15 fire! A Thousand and one Demoknights tf2 market gardener for demoman if combined with the Sultan 's Ceremonial hat defend. Of an item based on what it 's paired with a Market Gardener defense is the a Thousand one... What it 's paired with Demoman and buy him time to finish setting up a sticky trap animation... The Ullapool Caber explodes on contact with an enemy or the enemy 's transportation and....

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